Building an anthropomorphic humanoid hand with 16 to 24 degrees of freedom is an extraordinary mechatronic achievement. Controlling it to perform high-dexterity industrial tasks—such as seating a rubber O-ring into a groove, threading an M6 bolt into a blind hole, or manipulating a flexible wiring harness—remains the hardest software challenge in robotics. Unlike bipedal locomotion, […]
The foundational bottleneck of embodied artificial intelligence is not compute capacity or neural architecture design. Just as Large Language Models required the scraping of the public internet to master human language, general-purpose humanoid robots require massive, diverse, contact-rich physical interaction datasets to master manipulation. Yet, no “physical internet” exists. There is no pre-existing digital archive […]